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- A set of additional elements expanding the capabilities of Abilix Krypton educational robots.
Multi-purpose educational mat for use with Abilix Krypton educational robots
created by the "Masters of Programming" group
1. SUMO mat
Battlefield diameter - 80cm. White bounding box.
The fight involves pushing robots with similar parameters (number of engines / weight / structural elements used, etc.) off the mat while the winning robot remains on it.
2. Move within the designated area
Can be used with Krypton series robots with a color or grayscale sensor directed at the mat.
The robot moves inside the black box in a programmed way. When the sensor detects the boundary line, the robot stops, retreats, turns and continues to move along the designated area.
3. Find items and take them outside the designated area.
The robot moves inside the black box until it finds the item it is looking for. When he finds an item, he takes it outside the area while remaining in the designated field.
4. Travel over a specified distance
Abilix Krypton Programming Lessons:
· 2.1 Motor control. Introduction.
· 2.2 Motor control. Movement in a straight line
5. Move the object to the designated field
Extension of lessons 2.1, 2.2.
Use the Krypton series robot to move an object in a straight line from the selected position on the line to the marked box
6. Stop before an obstacle
Extension of Lesson 7.3 - Keep Your Distance
Distance measured from the obstacle - up to 30 cm
The object detected by the robot should be placed in the square function field.
7. Grayscale
Lessons in the programming textbook
8. Stop when the sensor detects a specific color
Lessons in the programming guide:
· 6.1 Color Sensor. Introduction
· 6.2 Color Sensor. Tasks
· 5.3 Stop at Line
9. Stop on the second or third line of a given color (or perform an action)
10. Line follower
Lessons in the programming guide:
· 5.4 Grayscale Sensor. The simplest Line Follower in Scratch
Ability to select a route - internal or external (for one sensor)
11. Color Recognition
Lessons in the programming guide:
· 6.1 Color Sensor. Introduction
· 6.2 Color Sensor. Tasks
To be used in a simplified version, when learning to use the color sensor, or to use two robots on one mat.
After reading each of the presented colors, the robot stops and performs other program actions designated for a given color reading.
12. Rotate by a given amount
Lessons in the programming guide:
· 2.3 Motor control. Returns.
· 2.4 Motor control. Robot Painter
Can be used with Abilix Krypton robots using independent motors for rotation, using encoders to measure motor rotation, or supported by a gyroscopic sensor. Used in programming the robot's rotation by a given angle to the right/left.
13. Determining N, S, W, E
directionsCan be used with Krypton 4, 6, 8 robots with a built-in compass.
For use in programming rotation in a specific direction, depending on the orientation of the mat in relation to the geographical location.
14. Move using rotation by a given angle.
Lesson extension:
· 2.3 Motor control. Returns.
Route length - 50cm.
For use with programs such as "Go forward, turn e.g. 120 degrees to the left, drive forward 20 cm, stop"
15. Tug of war
Lesson extension:
· 2.2 Motor control. Robot movement in a straight line
The robots are placed approximately 10 cm apart. Behind the side black lines. The center of the rope (defined by the marker) is on the center line. On a signal, the robots pull the rope towards themselves.
The robot that first moves the center marker of the rope beyond the black line in its field wins.
Visit our channel at YouTube and Facebook profile:
You will find there many instructional videos on the operation, construction and programming of Abilix Krypton blocks.
Example videos:
· How to program an Abilix Krypton robot to follow a line (line follower).
Additional materials can also be found on FB and YouTube profiles created by the authors of our educational materials:
Masters of Robotics